March is exciting. Whether you love college basketball, or can’t wait to see what’s coming up for the next version of the iPad, we’re excited with you.
We’re also excited about giving My Story away for FREE for the entire weekend to celebrate our recent release of version 1.3. The free weekend starts Friday March 2nd and continues through Sunday March 4th.
With My Story, kids become authors and gain a whole new sense of empowerment by exercising their creativity.
My Story is the simplest story maker/book creator for iPad. It offers a great core set of features for kiddos: drawing, voice recording, photos, and text for each page of an unlimited number of books. Kids can rearrange their pages, use 20 different colors with three different brushes, and start/stop recording with the tap of a button.
Drawing: Simple, fun interface. 3 brushes. 20 colors. Size grabber.
Photos: Take a picture, import from library, or choose a color background.
Voice recording: Easy-to-use record button for every page. Restart a recording at any time. Recordings stay intact when exporting as ePub format
Publishing & Sharing: Read in-app, export to iBooks, or email in ePub format for other iOS users on iPhone or iPad.”
Capo is a revolutionary tool that helps you learn the music in your iTunes library. By slowing your music, and presenting a detailed spectrogram, Capo lets you hear and see your music like never before.
ANTETYPE is a brand new, ground-breaking design application that supports user interface designers at every step of their work. Design beautiful interfaces, invent new widgets, style them and put it all together in an interactive prototype!
Head-Coupled Perspective on Mobile Devices. We track the head of the user with the front facing camera in order to create a glasses-free monocular 3D display. Such spatially-aware mobile display enables to improve the possibilities of interaction. It does not use the accelerometers and relies only on the front camera.
This is a fun game to play, and I often found myself jerking my hand back after being virtually “cut.” It hurt every now and again, but just for a split second before my brain caught up with what’s going on. This is one of the best uses of the touchscreen I’ve seen in a long time, and while a few levels ended with me being cut when I was sure my hand was far enough away from the blade, everything works well enough to avoid frustration.
Using an Arduino, I hacked my old NES controller to control micro servos with custom conductive arms that simulate touches to the screen of my iPad. The servos are attached to the screen with mini suction cups and can be easily positioned for any game.
In a post-PC world, the experience of the product is central and significant above all else. It’s not the RAM or CPU speed, screen resolution or number of ports which dictate whether a product is valuable; it becomes purely about the experience of using the device. What that means is that while Motorola and Verizon will spend millions of dollars advertising the Xoom’s 4G upgrade options, CPU speed, and high-resolution cameras, Apple need only delight consumers and tell them that specs and and speed are the domain of a dinosaur called the PC. Apple isn’t claiming victory in the Space Race — it’s ceding space to the competition.
But guess who gets Earth all to itself? Apple’s not saying that it beats other tablets on the market. It’s saying “we do one thing, and these guys do something else altogether.” They’re not competition — they’re not even playing the same game!
Love it. The talent at Apple never cease to think up ingeniously elegant reinventions of even the most mundane accessories. Apparently their goal is to fill every minuscule crevice of their products with charm and beauty.